object Status extends Serializable

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  4. def afterManaConsumption(status: Status, move: Move): Status

    Evaluates the new status, consuming the appropriate amount of mana for the specified move.

    Evaluates the new status, consuming the appropriate amount of mana for the specified move.

    status

    the status of a character before the mana consumption

    move

    the move that will possibly consume some mana when executed

    returns

    the new status after the mana consumption

  5. def afterTurnStart(status: Status): Status

    Evaluates the new status after having applied all the alterations effects, then having decremented by one the remaining turns of each modifier and alteration.

    Evaluates the new status after having applied all the alterations effects, then having decremented by one the remaining turns of each modifier and alteration.

    If the remaining turns of a modifier (or an alteration) reach zero, that modifier (or the alteration) will be removed. This function describes how the status of every character will be modified at the beginning of its turn.

    status

    the status of a character before the modifications

    returns

    the new status after the modifications

  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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  10. def finalize(): Unit
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  11. final def getClass(): Class[_]
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  19. final def wait(): Unit
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