object MoveType
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
apply(representation: String): MoveType
Retrieves the appropriate type of move given its string representation.
Retrieves the appropriate type of move given its string representation.
- representation
the move type string representation
- returns
the corresponding move type object
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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object
Melee extends MoveType with Product with Serializable
Defines a move of type melee.
Defines a move of type melee.
The power of a melee move is influenced by the attacker's physical attack bonus and the target's physical defence. When critical, the bonus damage is influenced by the attacker's physical critical bonus.
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object
Ranged extends MoveType with Product with Serializable
Defines a move of type ranged.
Defines a move of type ranged.
The power of a ranged move is influenced by the attacker's physical attack bonus and the target's physical defence. When critical, the bonus damage is influenced by the attacker's physical critical bonus.
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object
Spell extends MoveType with Product with Serializable
Defines a move of type spell.
Defines a move of type spell.
The power of a spell is influenced by the attacker's magical power and the target's magical defence. When critical, the bonus damage/healing caused by the spell is influenced by the attacker's magical critical power.