object MoveType

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. def apply(representation: String): MoveType

    Retrieves the appropriate type of move given its string representation.

    Retrieves the appropriate type of move given its string representation.

    representation

    the move type string representation

    returns

    the corresponding move type object

  5. final def asInstanceOf[T0]: T0
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  6. def clone(): AnyRef
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  7. final def eq(arg0: AnyRef): Boolean
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  9. def finalize(): Unit
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  10. final def getClass(): Class[_]
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  11. def hashCode(): Int
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  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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  16. final def synchronized[T0](arg0: ⇒ T0): T0
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  17. def toString(): String
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  18. final def wait(): Unit
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  19. final def wait(arg0: Long, arg1: Int): Unit
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  20. final def wait(arg0: Long): Unit
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  21. object Melee extends MoveType with Product with Serializable

    Defines a move of type melee.

    Defines a move of type melee.

    The power of a melee move is influenced by the attacker's physical attack bonus and the target's physical defence. When critical, the bonus damage is influenced by the attacker's physical critical bonus.

  22. object Ranged extends MoveType with Product with Serializable

    Defines a move of type ranged.

    Defines a move of type ranged.

    The power of a ranged move is influenced by the attacker's physical attack bonus and the target's physical defence. When critical, the bonus damage is influenced by the attacker's physical critical bonus.

  23. object Spell extends MoveType with Product with Serializable

    Defines a move of type spell.

    Defines a move of type spell.

    The power of a spell is influenced by the attacker's magical power and the target's magical defence. When critical, the bonus damage/healing caused by the spell is influenced by the attacker's magical critical power.

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