object Move
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!=(arg0: Any): Boolean
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##(): Int
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asInstanceOf[T0]: T0
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def
canMakeMove(attacker: Attacker, move: Move): Boolean
Tells if a character can or cannot make a move.
Tells if a character can or cannot make a move.
- attacker
the character that wants to make a move
- move
the move
- returns
true if the attacker can make the move, false otherwise
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clone(): AnyRef
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def
makeMove(move: Move, attacker: Attacker, targets: Set[Target]): NewStatuses
Provides the new status of every character involved in the move execution.
Provides the new status of every character involved in the move execution.
A move will affect all the targets (evaluating the move effect for everyone of them) and possibly the attacker if the move costs some mana points. It's worth mentioning that a character can be both attacker and target at the same time: useful for example if a he/she wants to heal himself/herself casting a healing spell.
- move
the move to be executed
- attacker
the character that makes the move
- targets
the character/s that undergo the move effects
- returns
the new status for each character involved
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ne(arg0: AnyRef): Boolean
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