sealed trait MoveType extends AnyRef

Every move is associated to a move type that has a twofold purpose:

1) It determines which attacker's and target's sub-statistics could affect the move's power.

For example, the damage effect of a Melee move will be higher if the attacker has a high physicalDamage sub-statistic, whilst the damage effect of a Spell will be higher if the attacker has a high magical power sub-statistic.

2) Different status alterations inhibit different move types.

For example, a silenced character cannot cast any Spell, whilst a blinded character cannot make any Ranged move.

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  1. abstract def attackingBonus(attacker: Character): Int

    Provides the attacking bonus given the attacker character.

    Provides the attacking bonus given the attacker character.

    attacker

    the character making the move

    returns

    the attacking bonus

  2. abstract def attackingCriticalBonus(attacker: Character): Int

    Provides the attacking critical bonus given the attacker character.

    Provides the attacking critical bonus given the attacker character.

    attacker

    the character making the move

    returns

    the attacking critical bonus

  3. abstract def defendingBonus(target: Character): Int

    Provides the defending bonus given the target character.

    Provides the defending bonus given the target character.

    target

    the target character

    returns

    the defending bonus

  4. abstract def representation: String

    A string representation of the move type.

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