object BattleManager
Manages the battle messages.
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def
skipTurn(character: CharacterKey, round: Int): Unit
Sends a message to the opponent notifying him that the turn has been skipped.
Sends a message to the opponent notifying him that the turn has been skipped.
- character
the character who skips the turn
- round
the current round
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def
start(): Unit
Subscribes the actor to manage the opponent's messages.
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def
surrender(): Unit
Sends a surrender message to the opponent in order to notify him.
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def
updateOpponentStatus(character: CharacterKey, moveName: String, targets: Set[CharacterKey], newStatuses: Map[CharacterKey, Status], round: Int): Unit
Sends an update message to the opponent to notify him about the move made.
Sends an update message to the opponent to notify him about the move made.
- character
the character who made the move
- moveName
the name of the move
- targets
the targets of the move
- newStatuses
the characters' new statuses after the move is made
- round
the current round
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