Packages

o

messaging

BattleManager

object BattleManager

Manages the battle messages.

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  1. final def !=(arg0: Any): Boolean
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  14. final def notifyAll(): Unit
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  15. def skipTurn(character: CharacterKey, round: Int): Unit

    Sends a message to the opponent notifying him that the turn has been skipped.

    Sends a message to the opponent notifying him that the turn has been skipped.

    character

    the character who skips the turn

    round

    the current round

  16. def start(): Unit

    Subscribes the actor to manage the opponent's messages.

  17. def surrender(): Unit

    Sends a surrender message to the opponent in order to notify him.

  18. final def synchronized[T0](arg0: ⇒ T0): T0
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  19. def toString(): String
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  20. def updateOpponentStatus(character: CharacterKey, moveName: String, targets: Set[CharacterKey], newStatuses: Map[CharacterKey, Status], round: Int): Unit

    Sends an update message to the opponent to notify him about the move made.

    Sends an update message to the opponent to notify him about the move made.

    character

    the character who made the move

    moveName

    the name of the move

    targets

    the targets of the move

    newStatuses

    the characters' new statuses after the move is made

    round

    the current round

  21. final def wait(): Unit
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  22. final def wait(arg0: Long, arg1: Int): Unit
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